Serious Games are not designed for the sole purpose of entertainment but rather with training, educational, marketing or awareness raising objectives. These games are designed with the main goal of creating a skill development context for the player while retaining the same focused motivation context of “fun” games. The player must perform tasks, analyze processes and draw conclusions in order to increase his/her productivity and knowledge in the framework of the game positive and negative feedback, sometimes representing risks or a series of events that, in real life, would be negative or even fatal. The EAI Endorsed Transactions on Serious Games focus on this type of games, which are used in numerous areas like engineering, health, education, defense, military, emergency management, and scientific exploration, among many others.
The fourth issue of the journal is now available and proposes contributions as: ‘To Enliven Virtual Communities of Practice through Gamification’ and ‘Rehabilitative Games for Stroke Patients’.
If your research deals within the scopes of the journal, make sure to submit it.