With the massification of smartphones and improvements in the location-awareness of these devices, digital games are moving out from within[…]
Read moreTag: serious games
Serious Games for STEM Learning
STEM is an acronym used to represent the educational areas of Science, Technology, Engineering, and Mathematics and it is typically[…]
Read moreSGames 2015: a multidisciplinary approach to Serious Games!
SGames 2015 is almost here! The 5th International Conference on Serious Games, Interaction and Simulation will take place in Novedrate,[…]
Read moreSerious Games for Health
Serious games for health are games that have a “serious” purpose pertaining to healthcare. They are aimed at improving the[…]
Read moreProcedural Content Generation in Serious Games
The Serious Games (SG) industry produces games for niche target markets and specific audiences. Yet, the entertainment industry pushes forward[…]
Read moreSerious Games Evaluation
Evaluation is the systematic and objective assessment of an ongoing or completed activity or project and/or its resulting products. The[…]
Read moreDidactic aspects of game-based learning
Modern, efficient approaches to learning are student-centred, motivational, problem-based, directed to higher ordered educational goals, and often supported by ICT.[…]
Read moreProf. Vaz de Carvalho, SGAMES 2015: 'I do believe gaming makes a better world’
Currently a Professor of Multimedia and Learning Technologies in the Computer Engineering Department of the Institute of Engineering in Porto[…]
Read moreAre Serious Games really Games?
A game is a goal-directed and competitive activity conducted within a framework of agreed rules (Lindley 2003). Or “A game[…]
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