Serious Games focus on the design, development, use and application of games for purposes other than entertainment. Education and training represent the main areas of application of Serious Games but they have been used, with success, for health, research, emergency planning, advertisement and military purposes. The most striking effect in the use of Serious Games is an increased motivation and engagement. As such, Serious Games require specific design, recreating real scenarios through interactive and/or immersive environments.
However, in spite of the existing evidence of success, there is still a limited use of Serious Games. This has mainly to do with social concerns and stereotypes about the relation of games and serious purposes. Other issues relate to physical and cost barriers, hardware and license cost, access (for online games), maintenance and support. But this limited use is also related to the lack of extended evidence of effective application.
SGAMES 2015 is the 5th International Conference on Serious Games, Interaction and Simulation. The Conference, chaired by Prof. Carlos Vaz de Carvalho, will take place in Novedrate, Italy on September 16–18, 2015 and will focus on research, theory, application, practice and validation in the field of Serious Games. It will cover areas such as cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology.
Important dates for your submission