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Serious Games

Carlos Vaz de Carvalho
Carlos Vaz de Carvalho

Serious Games are games designed for a non-entertainment purpose like training, educational, marketing or awareness raising objectives. They create a knowledge and/or skill development environment for the player while retaining the same focused motivation context of “fun” games. Serious Games are used in numerous areas like engineering, health, education, defense, military, emergency management, and scientific exploration, among many others. Some of the topics addressed in this section are:

· Serious game research
· Serious game design
· Serious games technology
· Serious games applications
· Assessment and evaluation of serious games

Insights, Serious Games

Serious games in sustainable urban development – Part 2

Marcin Łączyński, Katarzyna Kotarska and Katarzyna Bargieł/January 5, 2017February 15, 2017 /Leave a comment
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Missed Part 1? Catch up here. Coniuncta is an interdisciplinary research team founded in Warsaw University of Technology by professor Robert Olszewski. Main goal of the team is the research on application of gamification and design thinking mechanisms in promotion of…

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Insights, Serious Games

Serious games in sustainable urban development – Part 1

Marcin Łączyński and Katarzyna Kotarska/May 6, 2016May 12, 2016 /Leave a comment

Concepts of sustainable urban development, “smart city” and civic engagement are becoming more and more popular among researchers and people in charge of municipal planning. With their growing popularity, there are also ideas to include gamification mechanisms and serious games…

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Insights, Serious Games

Dynamic Serious Games Balancing

Carlos Vaz de Carvalho/January 19, 2016May 26, 2016 /Leave a comment
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Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters so that the faced challenges fit the player’s ability, therefore keeping him/her in the flow. This way the player will not be bored (if the game is too…

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Insights, Serious Games

Location-based Games

Antonio Fernando Coelho/October 5, 2015October 6, 2015 /Leave a comment
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With the massification of smartphones and improvements in the location-awareness of these devices, digital games are moving out from within the digital device to the surrounding environment. Games like Geocatching and Ingress engage millions of players around the world by providing challenges…

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Insights, Serious Games

Serious Games for STEM Learning

Carlos Vaz de Carvalho/September 16, 2015 /Leave a comment
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STEM is an acronym used to represent the educational areas of Science, Technology, Engineering, and Mathematics and it is typically used when addressing education policy and practice. The term was initially coined in relation to the widespread difficulty that secondary…

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Insights, Serious Games

Serious Games for Health

Andreea Molnar/July 3, 2015 /Leave a comment
Serious games Health

Serious games for health are games that have a “serious” purpose pertaining to healthcare. They are aimed at improving the physical, mental and well-being of individuals. Serious health games were embraced early by medicine. Some of their applications in healthcare…

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Insights, Serious Games

Procedural Content Generation in Serious Games

Antonio Fernando Coelho/May 27, 2015May 27, 2015 /Leave a comment
Serious Games

The Serious Games (SG) industry produces games for niche target markets and specific audiences. Yet, the entertainment industry pushes forward the benchmarks on the quality of game development, at every new release, supported by large budgets and profits. The SG…

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Insights, Serious Games

Serious Games Evaluation

Carlos Vaz de Carvalho/April 29, 2015April 29, 2015 /1 Comment
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Evaluation is the systematic and objective assessment of an ongoing or completed activity or project and/or its resulting products. The aim is to determine the relevance and fulfilment of objectives, efficiency, effectiveness, impact and sustainability using a, normally predefined, specific…

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Insights, Serious Games

Didactic aspects of game-based learning

Joze Rugelj/March 12, 2015March 12, 2015 /5 Comments
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Modern, efficient approaches to learning are student-centred, motivational, problem-based, directed to higher ordered educational goals, and often supported by ICT. Serious games can integrate most of the characteristics mentioned above. Even more, many prominent researchers in this domain claim that…

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Insights, Serious Games

Are Serious Games really Games?

Carlos Vaz de Carvalho/February 12, 2015March 12, 2015 /1 Comment
serious games

A game is a goal-directed and competitive activity conducted within a framework of agreed rules (Lindley 2003). Or “A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome”…

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